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Viewpoint-dependent lighting on polygonal holograms using bump mapping

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posted on 2024-05-22, 09:12 authored by Fan Wang, David Blinder, Yogi Udjaja, Tomoyoshi Ito, Tomoyoshi Shimobaba
Holograms can be observed from different viewpoints because light waves can be encoded to propagate in multiple directions. Thus, accurate holograms for 3D display should model viewpoint-dependent light reflections. We proposed a new hologram generation method for objects represented by polygonal meshes, whose lighting changes as the viewer moves, all while rendering smooth shading using low-poly objects. The proposed method leverages the bump mapping and converts it into a bump-phase map encoding propagation frequency and then spreads the reflected light wave so that only a specific viewpoint can receive them. Simulation experiments with small pixel pitches confirm the method's high computational performance.

History

Funder Name

Japan Society for the Promotion of Science (P22752,P23378,22H03607); Fonds Wetenschappelijk Onderzoek (G089424N); IAAR Research Support Program, Chiba University, Japan

Preprint ID

113839

Submission Date

2024-05-21

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